Retrieving and Printing OpenGL ES Vendor, Renderer, and Version Info

Answered using ChatGPT 4o by ChatGPT4o

Question:

String glVendor = GL10.glGetString(GL10.GL_VENDOR); String glVendor = GL11.glGetString(GL11.GL_VENDOR); String glVendor = GLES20.glGetString(GLES20.GL_VENDOR); String glVendor = GLES30.glGetString(GLES30.GL_VENDOR); String glVendor = GLES31.glGetString(GLES31.GL_VENDOR); String glVendor = GLES32.glGetString(GLES32.GL_VENDOR);

String glRenderer = GL10.glGetString(GL10.GL_RENDERER); String glRenderer = GL11.glGetString(GL11.GL_RENDERER); String glRenderer = GLES20.glGetString(GLES20.GL_RENDERER); String glRenderer = GLES30.glGetString(GLES30.GL_RENDERER); String glRenderer = GLES31.glGetString(GLES31.GL_RENDERER); String glRenderer = GLES32.glGetString(GLES32.GL_RENDERER);

String glVersion = GL10.glGetString(GL10.GL_VERSION); String glVersion = GL11.glGetString(GL11.GL_VERSION); String glVersion = GLES20.glGetString(GLES20.GL_VERSION); String glVersion = GLES30.glGetString(GLES30.GL_VERSION); String glVersion = GLES31.glGetString(GLES31.GL_VERSION); String glVersion = GLES32.glGetStrin

Answer:

It looks like you are trying to retrieve OpenGL or OpenGL ES information such as the vendor, renderer, and version strings. However, you are reassigning the same variable multiple times, which will result in only the last assignment being effective. Additionally, you should ensure that you are using the correct OpenGL context for the version you are querying.

Here is a more structured way to retrieve and print these values for different OpenGL ES versions:

import android.opengl.GLES10;
import android.opengl.GLES11;
import android.opengl.GLES20;
import android.opengl.GLES30;
import android.opengl.GLES31;
import android.opengl.GLES32;

public class OpenGLInfo {

    public static void printOpenGLInfo() {
        // GL10
        String glVendor10 = GLES10.glGetString(GLES10.GL_VENDOR);
        String glRenderer10 = GLES10.glGetString(GLES10.GL_RENDERER);
        String glVersion10 = GLES10.glGetString(GLES10.GL_VERSION);
        System.out.println("GL10 Vendor: " + glVendor10);
        System.out.println("GL10 Renderer: " + glRenderer10);
        System.out.println("GL10 Version: " + glVersion10);

        // GL11
        String glVendor11 = GLES11.glGetString(GLES11.GL_VENDOR);
        String glRenderer11 = GLES11.glGetString(GLES11.GL_RENDERER);
        String glVersion11 = GLES11.glGetString(GLES11.GL_VERSION);
        System.out.println("GL11 Vendor: " + glVendor11);
        System.out.println("GL11 Renderer: " + glRenderer11);
        System.out.println("GL11 Version: " + glVersion11);

        // GLES20
        String glVendor20 = GLES20.glGetString(GLES20.GL_VENDOR);
        String glRenderer20 = GLES20.glGetString(GLES20.GL_RENDERER);
        String glVersion20 = GLES20.glGetString(GLES20.GL_VERSION);
        System.out.println("GLES20 Vendor: " + glVendor20);
        System.out.println("GLES20 Renderer: " + glRenderer20);
        System.out.println("GLES20 Version: " + glVersion20);

        // GLES30
        String glVendor30 = GLES30.glGetString(GLES30.GL_VENDOR);
        String glRenderer30 = GLES30.glGetString(GLES30.GL_RENDERER);
        String glVersion30 = GLES30.glGetString(GLES30.GL_VERSION);
        System.out.println("GLES30 Vendor: " + glVendor30);
        System.out.println("GLES30 Renderer: " + glRenderer30);
        System.out.println("GLES30 Version: " + glVersion30);

        // GLES31
        String glVendor31 = GLES31.glGetString(GLES31.GL_VENDOR);
        String glRenderer31 = GLES31.glGetString(GLES31.GL_RENDERER);
        String glVersion31 = GLES31.glGetString(GLES31.GL_VERSION);
        System.out.println("GLES31 Vendor: " + glVendor31);
        System.out.println("GLES31 Renderer: " + glRenderer31);
        System.out.println("GLES31 Version: " + glVersion31);

        // GLES32
        String glVendor32 = GLES32.glGetString(GLES32.GL_VENDOR);
        String glRenderer32 = GLES32.glGetString(GLES32.GL_RENDERER);
        String glVersion32 = GLES32.glGetString(GLES32.GL_VERSION);
        System.out.println("GLES32 Vendor: " + glVendor32);
        System.out.println("GLES32 Renderer: " + glRenderer32);
        System.out.println("GLES32 Version: " + glVersion32);
    }
}

This code will print the vendor, renderer, and version strings for each OpenGL ES version. Note that you should ensure that the appropriate OpenGL context is active when calling these methods, as querying information for a version that is not currently active may not yield correct