RealityKit 中录制视频音频并保存的实现方法。给出详细的视频和音频录制方法及代码
在 RealityKit 中录制视频和音频并保存是一个复杂的任务,因为 RealityKit 本身并不直接提供录制功能。你需要结合 AVFoundation 框架来实现这一功能。以下是一个详细的实现方法和代码示例。
首先,设置一个 RealityKit 视图并加载一个简单的场景。
import UIKit
import RealityKit
import AVFoundation
class ViewController: UIViewController {
var arView: ARView!
var videoOutput: AVAssetWriter!
var videoInput: AVAssetWriterInput!
var audioInput: AVAssetWriterInput!
var pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor!
var isRecording = false
override func viewDidLoad() {
super.viewDidLoad()
arView = ARView(frame: view.bounds)
view.addSubview(arView)
// 加载一个简单的 RealityKit 场景
let boxAnchor = try! Experience.loadBox()
arView.scene.anchors.append(boxAnchor)
}
}
接下来,设置视频录制的相关配置。
extension ViewController {
func startRecording() {
let outputURL = FileManager.default.temporaryDirectory.appendingPathComponent("output.mov")
try? FileManager.default.removeItem(at: outputURL)
videoOutput = try! AVAssetWriter(outputURL: outputURL, fileType: .mov)
let videoSettings: [String: Any] = [
AVVideoCodecKey: AVVideoCodecType.h264,
AVVideoWidthKey: NSNumber(value: Float(arView.bounds.width)),
AVVideoHeightKey: NSNumber(value: Float(arView.bounds.height))
]
videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoSettings)
videoInput.expectsMediaDataInRealTime = true
videoOutput.add(videoInput)
let sourcePixelBufferAttributes: [String: Any] = [
kCVPixelBufferPixelFormatTypeKey as String: Int(kCVPixelFormatType_32BGRA),
kCVPixelBufferWidthKey as String: NSNumber(value: Float(arView.bounds.width)),
kCVPixelBufferHeightKey as String: NSNumber(value: Float(arView.bounds.height))
]
pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoInput, sourcePixelBufferAttributes: sourcePixelBufferAttributes)
videoOutput.startWriting()
videoOutput.startSession(atSourceTime: .zero)
isRecording = true
}
func stopRecording() {
isRecording = false
videoInput.markAsFinished()
videoOutput.finishWriting {
print("Video recording finished")
}
}
}
设置音频录制的相关配置。
extension ViewController {
func setupAudioRecording() {
let audioSettings: [String: Any] = [
AVFormatIDKey: kAudioFormatMPEG4AAC,
AVNumberOfChannelsKey: 1,
AVSampleRateKey: 44100.0,
AVEncoderBitRateKey: 64000
]
audioInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings)
audioInput.expectsMediaDataInRealTime = true
videoOutput.add(audioInput)
let audioSession = AVAudioSession.sharedInstance()
try! audioSession.setCategory(.playAndRecord, mode: .default, options: [])
try! audioSession.setActive(true)
let audioInputNode = audioSession.inputNode
let recordingFormat = audioInputNode.outputFormat(forBus: 0)
audioInputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, time) in
if self.isRecording {
self.audioInput.append(buffer, withPresentationTime: time)
}
}
}
}
在 RealityKit 的渲染循环中捕获视频帧并写入文件。
extension ViewController {
func captureFrame() {
guard isRecording else { return }
let currentTime = CMTime(seconds: CACurrentMediaTime(), preferredTimescale: 600)
if let pixelBufferPool = pixelBufferAdaptor.pixelBufferPool {
var pixelBufferOut: CVPixelBuffer?
CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelBufferOut)
if let pixelBuffer = pixelBufferOut {
let ciContext = CIContext()
let ciImage = CIImage(cvPixelBuffer: pixelBuffer)
ciContext.render(ciImage, to: pixelBuffer)
pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: currentTime)
}
}
}
}
在适当的地方调用启动和停止录制的方法。
extension ViewController {
@IBAction func startButtonTapped(_ sender: UIButton) {
startRecording()
setupAudioRecording()
}
@IBAction func stopButtonTapped(_ sender: UIButton) {
stopRecording()
}
}
以上代码展示了如何在 RealityKit 中结合 AVFoundation 实��视频和音频的录制。请注意,这只是一个基本的示例,实际应用中可能需要更多的错误处理和优化。希望这能帮助你实现你的需求。